top of page

“Development is the process of translating the design specifications into physical form" (Seels & Richey, 1994, p. 35). Development is where you take all your hard work in the design phase and turn it into something real. Something that can be used to teach others.The domain of development includes four subdomains: Print Technologies, Audiovisual Technologies, Computer-Based Technologies, and Integrated Technologies. Development is tied to other areas of theory, research, design, evaluation, utilization, and management.

 

Reflection

I have always enjoyed the development phase of instructional design the most. It is where you take your ideas and turn them into reality. When I started my career, I mostly designed and developed classroom training. I would also be the presenter for most of my training classes as well. As I said on the design phase, I used to combine the design and the development phase together into one. I now use the blueprint I created in the design phase to guide me through the development phase. This has significantly improved my training courses because I'm not thinking of what to do as I am developing. 

 

Even when I started my career and eLearning wasn't used as widely as it is now, I was very intrigued by it. I wanted to learn how to use eLearning authoring tools such as Adobe Captivate and start developing courses offered online. I mostly self-taught myself through the use of books and training manuals and I am a certified expert now. Developing eLearning is still my favorite thing to do. I am now also making and editing my own videos with Adobe Premier and that too has been a lot of fun. Developing training of all different types is my passion and it's an added bonus that my courses help others learn new skills and processes. 

 

In the future, I will use what I have learned in the ITMA program to do a better job in the development phase. I want to always stay current with the newest development technology and to always be learning new skills. 

AECT Standard 2: Development

 

  • TMEIC Open House Brochure (GIF) This is a brochure for an open house event at the company I work for.  We hosted many Virginia Tech graduates.

 

 

 

​

Artifacts

"Print technologies are ways to produce or deliver materials, such as books and static visual materials, primarily through mechanical or photographic printing processes" (Seels & Richey, 1994, p. 37). Print technologies include verbal text materials and visual materials; namely, text, graphic and photographic representation and reproduction. Print and visual materials provide a foundation for the development and utilization of the majority of other instructional materials.

2.1 Print Technologies

 

  • Instructional Video (MP4 Video) This is one example of videos I create using a video camera to record the instructor. I then edit the video using Adobe Premiere and Adobe After Effects.

 

 

​

Artifacts

"Audiovisual technologies are ways to produce or deliver materials by using mechanical devices or electronic machines to present auditory and visual messages" (Seels & Richey, 1994, p. 38). Audiovisual technologies are generally linear in nature, represent real and abstract ideas, and allow for learner interactivity dependent on teacher application.

2.2 Audiovisual Technologies

  • Multimedia Design Document (word document) eLearning course created to teach a specific topic that was previously only offered via classroom instruction.

 

  • ID Project Final (word document) eLearning course created to teach users how to use a software application.

 

 

 

 

 

Artifacts

"Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources" (Seels & Richey, 1994, p. 39). Computer-based technologies represent electronically stored information in the form of digital data. Examples include computer-based instruction(CBI), computer-assisted instruction (CAI), computer-managed instruction (CMI), telecommunications, electronic communications, and global resource/reference access.

2.3 Computer-Based Technologies

​

  • Virgina Tech Library Project Requirements (word doc) This is a document explaining the requirements of the Virginia Tech Library Project. The platform was supposed to offer online course in place of classroom courses.

 

  • TMEIC Learning Environment (GIF) This is the learning platform I implemented at my current job. It has significantly enhanced our ability to offer training to employees and customer.

 

 

 

 

 

Artifacts

"Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer" (Seels & Richey, 1994, p. 40). Integrated technologies are typically hypermedia environments which allow for: (a) various levels of learner control, (b) high levels of interactivity, and (c) the creation of integrated audio, video, and graphic environments. Examples include hypermedia authoring and telecommunications tools such as electronic mail and the World Wide Web.

2.4 Integrated Technologies

References 

Seels, B.B., & Richey, R.C. (1994). Instructional technology: The definition and domains of the field. 

Washington, DC: Association for Educational Communications and Technology.

bottom of page